Making your own randomizer maps

  1. To start, run the command /rbuild new, this will create the initial file and load it.
    • You can also use /rbuild menu to create new
    • Warn: This command will erase any previous file, always use /rbuild load before hand.
  2. Next, use any tool, such as l4d2_editor to spawn props and make a scene you want.
  3. Once satisfied, create a new scene with /rbuild scenes new %name% %chance%
    • Example: /rbuild scenes new my-scene-name 0.4 - creates "my-scene-name" at 40% chance
    • Replace %name% with the name of your scene
    • Replace %chance% with the chance in decimal (0.0 to 1.0) of the scene occurring
  4. This will create the scene, and the first variant. It will automatically start the prop selector. Select the props you want added, and follow the chat instructions
  5. If you want to add entities to a new variant, enter /rbuild scenes variants new, follow the same process.
  6. Repeat with any scenes / variants you want to make.

It's recommended that after completing a scene, or once done to save it to disk, with /rbuild save.

Once saved, you can test out with /rcycle 3. This will load all scenes with 100% and load all variants at once (not possible normally)