Making your own randomizer maps
- To start, run the command
/rbuild new, this will create the initial file and load it.- You can also use
/rbuild menuto create new - Warn: This command will erase any previous file, always use /rbuild load before hand.
- You can also use
- Next, use any tool, such as l4d2_editor to spawn props and make a scene you want.
- Once satisfied, create a new scene with
/rbuild scenes new %name% %chance%- Example:
/rbuild scenes new my-scene-name 0.4- creates "my-scene-name" at 40% chance - Replace
%name%with the name of your scene - Replace
%chance%with the chance in decimal (0.0 to 1.0) of the scene occurring
- Example:
- This will create the scene, and the first variant. It will automatically start the prop selector. Select the props you want added, and follow the chat instructions
- If you want to add entities to a new variant, enter
/rbuild scenes variants new, follow the same process. - Repeat with any scenes / variants you want to make.
It's recommended that after completing a scene, or once done to save it to disk, with /rbuild save.
Once saved, you can test out with /rcycle 3. This will load all scenes with 100% and load all variants at once (not possible normally)