Enums

SurvivorState#

Bitfield, can be any combination of values (besides None)

  
NameValue
None0
Black & White1
In Saferoom2
Is Calm (intensity = 0)4
Is Boomed8
Is Pinned (by special infected)16
Alive32

SurvivorMovement#

  
NameValue
Idle0
Incapped-1
Hanging From Ledge-2
Under Attack (SurvivorState.IsPinned should be set)-3
Walking1
Running2
Crouched3
On Ladder4

SurvivorAction#

  
NameValue
None0
Being Healed-1
Healing1
Deploying Ammo Pack (unused)2
Defibbing Teammate4
Being Defibbed5
Deploying Fire Ammo6
Deploying Explosive Ammo7
Pouring Gas8
Delivering Cola9
Pressing Button10
UsePointScript11

LiveRecordType#

  
NameValue
Game0
Player1
Survivor2
Infected3
Finale4
Survivor Items5
Command Response6
Auth7
Meta8

LiveRecordResponse#

  
NameValue
OK0
Reconnect1
Error2
Refresh3
RunCommand4
VoiceState5

The types Reconnect, Error, and Refresh have no extra arguments, only the response type field is needed